AR/VR/XR/MR Development
Augmented reality is what it sounds like: reality, enhanced with interactive digital components.
The most commonly used AR applications these days rely on smartphones to showcase the digitally augmented world: users can activate a smartphone’s camera, view the real world around them on the screen, and rely on an AR application to enhance that world in any number of ways via digital overlays:
​
-
Superimposing images, digital information and/or 3D models
-
Adding real-time directions
-
Inserting labels
-
Changing colors
-
Altering the user or their e
Virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment. VR applications immerse the user in a computer-generated environment that simulates reality through the use of interactive devices, which send and receive information and are worn as goggles, headsets, gloves, or body suits.
​
​Mixed Reality (MR), a technology that blends physical reality and the digital world closely together. A user environment in which physical reality and digital content are combined in a way that enables interaction with and among real-world and virtual objects.
MR sits somewhere between AR and VR, as it merges the real and virtual worlds.
There are three key scenarios for this type of XR technology.
The first is through a smartphone or AR wearable device with virtual objects and characters superimposed into real-world environments, or potentially vice versa.
​
XR is a universal term inclusive to immersive learning technologies VR, AR, and MR. These technologies extend reality by adding to or simulating the real world through digital materials, and are an effective way to modernize corporate training programs.
By integrating XR into your training, you can immerse your learners in a multisensory environment that’s more interactive, engaging, and effective long-term.